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Game maker studio 2 sprite frame by frame animation
Game maker studio 2 sprite frame by frame animation





game maker studio 2 sprite frame by frame animation

When your character runs, his legs move and - right like in real life - there's a brief moment when both of them aren't touching the ground. The reason your character animation glitches is because of the related collision mask. Your code is fine as is, maybe some lines can be written better and optimizations are possible. If (vsp 0) sprite_index = spr_player_jump Key_jump = keyboard_check_pressed(vk_space) Here's the code I'm using: //get player input Everything was working fine before I added the "animate" section. I'm very new to game maker and programming in general, so I'm probably making some dumb mistakes. While moving sideways, the sprite slowly sinks into the floor. Both of the sprites flash when this happens. When I move side to side, the jump sprite moves along the ground while a single frame of the running sprite animation shows up above it and to the side. It now flashes in the same location as the run sprite when moving to the side. Several Sample projects demonstrating the different ways you can use Sprite Swap are available for import with the 2D Aniamtion package.EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. If the values between keyframe’s are interpolated, the Sprite Resolver will not be able to resolve and render the correct Sprite. This is because the Sprite Resolver component uses the defined string hash value to locate the desired Sprite. When animating by changing the Category and Label value of the Sprite Resolver in the Animation window, it is important to change the keyframe’s tangent in the Animation window to Constant. By changing the Category and Label values of in Sprite Resolver, the frame-by-frame animation style is simulated. Repeat step 6 by replacing the Sprite with the next one in sequence.The selected Sprite is recorded to that keyframe. Go to the Sprite Resolver’s Inspector window, and select the Category and Label for the Sprite that you want to start the animation clip from.Enable keyframe recording in the Animation Window.Open the Animation window, and select the GameObject from step 3.Create a GameObject and add the Sprite Renderer component to it, then add the Sprite Resolver component to it.Add the Sprite for each frame of the animation to this Category, and give each of the Sprites a unique Label name.

game maker studio 2 sprite frame by frame animation

Create a Sprite Library Asset and add a new Category.The following steps assume that you have a working knowledge of the Sprite Library Asset features. It is recommended that you first change the keyframe tangent before continuing with the workflow below. This is useful for simple animations, such as to show a character blinking. By using Sprite Swap, you can create frame-by-frame style animations by swapping to different Sprites on each frame at runtime.







Game maker studio 2 sprite frame by frame animation